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Construction and Recruitment Delays
Source
Ultimate Campaign pg. 93
If the settlement’s nature is contrary to the kind of building or organization you’re trying to construct or create (such as a Black Market or Thieves’ Guild in a settlement with low Crime and high Law settlement modifiers), the GM might decide that construction or recruitment takes 1d6 × 10% longer than normal (minimum 1 extra day) if you aren’t monitoring the work.
You can shorten this extra time before or during the delay by spending 1 point of Influence, which reduces the additional time by 1d6 days (minimum 0 days of delay). You can instead have a cohort monitor the work, or hire a
competent employee
to do so; either of these options completely prevents the delay.